Top Pixel Art — December 2013
I often miss the monthly Top Pixel Art announcements on PixelJoint (since I spend more time on Tumblr then there), so I’m just going to start a new feature and post them here myself each month. That way I’ll remember to go check it out and I’m sure you’ll also appreciate a regular feature of madly good pixel art.
(Authors can be found by following the source linked above.)
When comments are better than the article, Atlantic edition (“The Cheapest Generation: Why Millennials aren’t buying cars or houses, and what that means for the economy”)
Shocking how that works.
Takashi MurakamiArhatBlum & Poe, Los Angeles
Degenerative Cubism afflicts 12% of Spanish cattle. If the disease were ever to become airborne, it’s estimated that all beef cattle in the country would be little more than a few lines leaving the impression of cattle within one month.
A realism vaccine was developed in 1994 but has occasional surrealist side effects, turning 2% of cattle injected into two arguing mimes and a waffle.
GO TO ART SCHOOL THE HIGH IS GREAT.
Earlier today I posted about the promo card left developed to promote the Austin based Capital Comic Con. Here’s another look at the card.
I reached out to the contact on their web site, Aaron Luevano who told me by email that he…
I SOOOO NEED TO SEE THIS HAPPEN NOW.
In the 1960s, GE set out to create Hardiman, a mechanical exoskeleton that could give its user the ability to lift up to 1,500 pounds. Unfortunately, the suit’s size, weight, stability and power-supply issues prevented it from ever leaving the laboratory. Kevin Weir at flux machine recently re- animated the wearable tech to help us imagine what Hardiman might have been.
another fun GE thing
City Magic according to Tom o’ Bedlam (source: The Invisibles by Grant Morrison)
As a special present for Bikini Armor Battle Damage first anniversary, I present to you: Female Armor BINGO!
Feel free to use as a reference to quantify how ridiculous any female armor is.
edit: Updated the link into downloadable PDF!
Breakdown of all the squares under the cut.
This is pretty amusing. The most concise collection of tropes and cliches used in female character design that I’ve seen yet.
But it also got me thinking. Tropes and cliches are like knives: if you’re naive you’ll only hurt yourself and others, avoid them entirely and you’ll be safe but limited, OR learn how and when to use them to your advantage. Ignorance and prohibition are two paths to ruin.
Looking at this chart, I honestly think there’s a good chance that throughout my career I’ll use most of these (and many more that aren’t represented here). In fact, just reading through the list gave me a few design ideas. Of course if I’m doing my job right it should ALWAYS be in service of the story and character (not at their expense).
This issue raises a small red flag for me. As an artist, the one thing I dare not do is declare: I shan’t use this or that design element as long as I live, so help me God!
How tone-deaf do you have to be to come across this expression of anger and frustration over the systematic, widespread objectification of women in fantasy stories and open your mouth only to say “Wow, those are some awesome design ideas.”
It must be nice to not have any stake in this; to not have it impact you one way or the other when some male concept artist says “ignorance and prohibition are two paths to ruin” about underboob and armor nipple pasties. But it impacts me. You have female fans, Matt, fans who are tired of the men in charge of the depiction of women in our media claiming that it’s “in service of the story” to implement boob windows and metal bikinis and other ridiculous sexualizations of female characters. And when you express attitudes like this, especially as a response to someone else’s frustration about sexism and objectification, it reminds me of my place as an outsider, both in the fantasy genre and in video games. It reminds me that this is a boys’ club in which I am still not welcome.
I have loved your work for a long time, Matt. But this post of yours really, really upset and disappointed me.
Wow, and this is coming from the LEAD CONCEPT ARTIST for Dragon Age: Inquisition.
Well, I am now awaiting its release so I can be insulted yet again, this time with the knowledge that the lead concept artist saw a graphic CLEARLY showing anger and disappointment with designs… and said, “These are some great ideas, I’m gonna use some of them! I don’t wanna be limited!”
Thank you, Matt. Thank you very much. This post of yours is disgusting, and your edited response to it is awful as well. As a man, you do NOT get to decide who “takes back” or reclaims what aspects of SEXIST ARMOUR DESIGN. If women say it’s harmful, it’s your job to sit back and say, “I understand. If these are harmful design ideas, I will strive to avoid these clichés in my work, not only because they’re overdone but also because my female fans have expressed themselves and I am going to listen to them because they experience this sexism on a personal level that I do not.”
But saying “we will never draw these specific things again” basically just gives the sexist mentality more power.
Just stop. You are not a part of the oppressed people in this situation. You don’t get to decide these things. And you clearly have no idea HOW sexism works, either.
Have you ever SEEN how extremely excited women get when there is a female character who has REAL armour that is practical and could actually be used in real-life applications and be JUST as protective as a man’s armour? If you’re a concept artist and you can’t create memorable and respectful and dynamic armour without falling into these gag-worthy sexist armour tropes, then you’re not doing your job right and you ARE doing a disservice to female fans everywhere.
…and now that I’ve just seen the post and comments responsible, and know who the source actually is on this thing, I’m going to be headdesking the rest of the afternoon. Thanks for making me, one of the longstanding fans of the series, really start questioning if I should even bother with the new game or not. Or at least, purchase it used, so I can make sure you’re not getting a dime of my money, given both your attitudes towards art and design.
To update, Matt Rhodes, the guy up there responsible for the bad comments, did indeed put out a full apology for the commentary on this. Which I’m very glad to see happen.
Simply put, YOU NEED TO GET DOWN WITH YOUR INNER BATWINGED CREATURE-OF-THE-NIGHT SELF.
Here’s some good methods:
BOOTWINGS. Available in Brown, Oxblood Red, or Black!
BAT MASKS. Available in a veritable limited spectrum of colors!
I demand they make an anime and base a character off of me right now
WHATS THAT I HEAR? ANNOYING FEMALE SIDEKICK? REPORTING FOR DUTY SIR, AND READY TO DO…
…WHATEVER IT IS WE DO.
Did you really think you could make a series without including a villain?
THINK AGAIN YOU PREPPY LOOKIN’ KIDS
Time to go to work, beatrice! looks like troubles afoot!
YOU GUYS GOT ANY ROOM FOR A QUIRKY, HYPERACTIVE, COMIC RELIEF CYBORG ON YOUR LITTLE TEAM??
I actually really dig this cyborg character
And the villain is great too
No no no no NO NO NO! I already have too many writing projects! DON’T FUCKING TEMPT ME!
No anime’s complete without the grizzled, brawny, slighty-crazed swordsman…
People once believed that when someone dies, a crow carries their soul to the land of the dead. But sometimes, something so bad happens that a terrible sadness is carried with it and the soul can’t rest. Then sometimes, just sometimes, the crow can bring that soul back to put the wrong things right.
These comic book ads (which were, in the style of Hostess Cakes, micro-comic stories of their own) ran in 1981-1982 just as the first Basic and Expert sets were released for Dungeons and Dragons.